Victorian Dining Room [UE4]
This was a scene that I created within UE4 of a Victorian Dining Room. I mostly based the room off of an existing room, however I changed most aspects, such as the colours, furniture and lighting to get a different feel and look to the environment.
As someone who admires Victorian architecture I wanted to create an indoor scene that captures wealthy Victorian life.
The main reason of creating this scene, was to practice my modular environment skills, to be able to have assets that snap together on a grid and can be re used multiple times across the scene.
To create this piece I used:
Maya, Photoshop, Unreal Engine 4, Substance Designer, Substance Painter, Bitmap2Material and Zbrush.